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{
public void CheeseDash()
Cheese Dash is a single-player 3D platformer, where the player has two minutes to collect as many randomly spawning collectables as possible. This game was a solo project developed over the course four weeks.
The main focus for this project was to design rigidbody based character controller. I also used this project as an opportunity to become more familiar with post-processing and lighting.
When assigned this project, I wanted to make sure I incorporated learning a new skill. Since the Unity character controller does not allow for variations in momentum, I particularly wanted to learn to use 3D rigidbodies. Using 3D rigidbodies allowed me to create more responsive controls with a more realistic feel.
}
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